introduction

The overarching theme of this project is alignment, – which described plainly, refers to several ways in which (arbitrarily any) universal phenomena relate to one another, across arbitrarily any scope of concerns 1.

  1. Constraint structure behaviour
  2. General special
  3. Composition
  4. Map territory
  5. Geometry graph set
  6. Phenomenal trace
  7. Tiling

We evolved to interpret and represent universal phenomena and phenomenal alignment in several distinct-though-related ways

Here we focus on constraint, structure, behaviour

“all universal phenomena are describable in terms of constraint, structure, behaviour

structure, behaviour

let’s begin by defining, and relating structure, and behaviour

We instinctively intuit structure, as one of several manifestations of phenomenal alignment: we evolved to interpret the structural characteristics of flora and fauna, to survive

“in terms of alignment: structure is material alignment2

We also instinctively intuit behaviour, which is our common name for structural change through time: we evolved to interpret the behavioural characteristics of flora and fauna, to survive

“in terms of alignment: behaviour is dynamic, relative alignment”"

Structure and behaviour are related: all behaviour is relative to respective structure

Behaviour is change:

  1. Behaviour is structural mutation, and;
  2. The scope of behaviour, or mutation, is a function of the relative-mutability of respective structure

From this, we note:

  1. Behavioural scope is akin to a space-of-all possible future structural arrangements
    1. Whereby an abstract conceptual space-of-all possible (as distinct from mutation-itself), implicates structural or behavioural potential
    2. And whereby behavioural potential is future structural potential; and structural potential is future behavioural potential
  2. The space and therefore scope of all potential is relative, bound, and finite

“ok so, what of constraint?”

we model relative, bound, and finite with, constraints

constraint

Constraints are a useful way to think about universal phenomena, because all universal phenomena appear to follow rules, which govern:

  1. Which phenomenal structures are permissible (or stable) and which aren’t, and therefore;
  2. To what degree any phenomenal structure is permitted to change through time (either temporarily {behaviourally}, or compositionally {phenomenally/ structurally} 3)

Consider:

one of the helpful features of our universe, is that under some circumstances, phenomena materially impose upon one another; and under fewer circumstances still, phenomena impose upon one another in such a way that mutual equilibrium is reached; and previously-individual phenomena remain effectively (and temporarily) linked, by mutual imposition, with the result being materially new profile of phenomenal imposition in a manner different (though variably distinct) to either-and-all previously-individual phenomenal ancestors

see: structural constraint prototype

#tbc

  1. Scale, level, dimension, etc ↩︎

  2. whether map or territory ↩︎

  3. Recognising that the difference is often scoped/ interpreted. \ #tbc  ↩︎