background
The overarching theme of this project is alignment, – which described plainly, refers to several ways in which (arbitrarily any) universal phenomena relate to one another, across arbitrary scopes of concern 1.
We evolved the means to interpret phenomenal alignment in several distinct-though-related ways:
- Constraint structure behaviour
- General special
- Composition
- Map territory
- Geometry graph set
- Phenomenal trace
- Tiling
Here we focus on constraint, structure, behaviour 2.
overview
constraint, structure, behaviour – describes phenomenal relation, equilibrium and relative mutability of territory 3, and of respective representational map 4
For a basic intuition, consider that:
- We evolved the means to perceive 5 structural and behavioural characteristics, of say plants and animals, to survive. Specifically, the common framing of evolution is that ancestral population, faced periods of trends in individual death whereby only those with specific genetic profile survived, such that retrospectively, we might consider some fraction of the genetic profile delta between survivors and non-survivors an adaptation to respective cause of trend
- there is something about the way in which we evolved to perceive 6 the structural and behavioural characteristics of material phenomena, which apparently applies really very well, to arbitrarily new, abstract, or entirely imagined phenomena; including those never before encountered in any way, such that there is no-sense in which we might suggest material adaptation to it, specifically 7
—ain’t it curious?
introduction
one of the helpful features of our universe, is that under some circumstances, phenomena materially impose upon one another; and under fewer circumstances still, phenomena impose upon one another in such a way that a mutual (or dependant) equilibrium is reached –whereby previously-individual phenomena become effectively coupled by mutual imposition, with the result being the manifestation of a materially new profile of phenomenal imposition, in a manner different (though –variably— distinct) to either-and-all previously-individual phenomenal ancestors 8
The above example of phenomenal structure and behaviour (#overview), provides a retrospective observation of our ability to notice and consider structural and behavioural characteristics of quite obvious things, plants and animals – but:
- —What is it that we actually notice?, and;
- —What might that tell us about the way in which we perceive other intangible phenomena? Even imagined ones?, and;
- —What might the way in which we perceive intangible phenomena, tell us about intangible universal phenomena, themselves?
—what are structural and behavioural characteristics? (and what of constraint?)
things, space, and perception
Curiously for cognition, constraint, structure and behaviour are effectively synonymous.
When we ask someone to describe what a thing is, a typical or expected response might include:
- A specific example – “that thing there”
- A general description (of observables), sufficient to distinguish the thing referred from other (referred or unreferred) things
In both cases, to define one thing, we necessarily (whether implicitly or explicitly) define what it is not.
We in-effect:
- Establish and define a perceptive (and perceptible) boundary
- By accruing positive and-or negative heuristics (to identify, or exclude respectively)
- Sufficient to (on some future occasion), make an objective discernment of any similar manifestation, from an otherwise indeterminate or unrelated background of stimuli
#tbc
- Interesting points
- Heuristic relief
- Negative heuristics
- Negative heuristics are re-contextualised positive heuristics
- For intuition, consider identifying a pattern within the negative space between other patterns
- Once we see the pattern, we are able to match it again simply because it is defined, irrespective of whether positive or negative
- Negative heuristics
- Boundary definition
- Relation between
- Defining a boundary via constraints
- Fuzzy matching
- Space-of-possible match
- Prototype
- General form
- Relation between
- Heuristic relief